Feature Film-Quality Characters Everywhere
Create More, Wait Less
Real-time Iteration up to Delivery
Have questions about the software? Chat with our team
Ozone empowers artists to create feature film quality characters in half the time. With Ozone you rig once and deploy your characters anywhere. TV, Film, and Games... all using the same asset.
Fewer points in the rig means TDs can make quicker changes. All enabled by unlocking SubDs in Unreal Engine.
Rigs can be updated independently, allowing continuous work on animation & lighting during updates.
Experience the freedom of more deformation options with Ozone deformers. Imagine an additive deformation system, where each deformer has its own independent weights that layer together to build uncompromised final shapes.
We don’t use normalized weights. Our weight maps are additive.
Independent deformers within the layered, order of operations system, can be muted and reordered to give different final deformation results.
Each deformer can have it’s own weight map. This allows for broader effects with no need to process them to work together.
Artists can achieve complex deformations with fewer deformers by using weights that can be dynamically altered.
Crafted by Top Industry Experts. Ozone includes advanced rigging tools and a Rig Library built on decades of expertise, ready for immediate use. Artists can utilize these elements to instantly create more visually appealing characters.
We come from various disciplines but you can count on us, having worked in production…under real pressure, with real deadlines getting real work done.
Theory is important, and it has its place, with the Ozone team behind you we’ll help navigate complex production issues.
Our goal is to provide you with the tools and teach you how to use them. If you're a small or medium size team, we give you the power to compete with large studios.
Ozone rigs are designed to provide the highest possible quality for your artists to use without having to build them from scratch.
We continue to create new rigs and provide them to our customers.
Ozone deformers run in real-time, allowing animators to focus on creating art, not waiting for slow rigs.
Ozone's speed enables layout artists and animators to both work with the same asset efficiently. Ozone boosts productivity, allowing artists to complete 20-30% more work weekly.
Ozone enables real-time work with multiple characters, leading to more contextual animation and quicker shot finalization in Maya, Unreal, and anywhere you use Ozone.
“We never had a shot that took longer than 90 seconds to load during our production.”
Emmanuel Laurent - Head of Production, RFX
Ozone rigs empower animators to take character performances to new heights, requiring less rigging support.
Ozone rigs are built on a robust deformer foundation that is not dependent on blend shapes, resulting in far greater performance ranges.
Ozone rigs offer animators enhanced control over shapes and silhouettes, surpassing traditional rigging methods.
Our clips allow fast updates and revisions without Alembic bloat and bottlenecks. Our Rigs /Actors allow live revision in context at quality levels uncacheable with FBX
Courtesy of ReelFX & Netflix
Animators can seamlessly integrate Ozone with their current setups, interfaces, and puppet systems.
$0.02/sec, each shot import/export once per week, for 104 person-weeks
Animator + Layout time over 104 weeks
One clip export per scene, once per week=350GB down from 3500GB
Reusing the same assets and exporting to both Film/TV & games
Ozone stands alone in providing feature film-quality, fully GPU-accelerated, multi-level subdivision surfaces in real-time. Its clip format enables live, in-context editing for instant adjustments.
The innovative .o3c clip format revolutionizes both traditional and non-traditional Linear Content Creation workflows. Utilizing this format accelerates import and export speeds, significantly enhancing efficiency.
when compared to traditional alembics.
Our next generation clip format allows animation teams to import and export data at 2x speed of traditional pipelines.
when compared to traditional alembics.
Because our clips are smaller productions save a significant amount of time on the trip out of Maya.
time when importing into Unreal Engine.
Our clips are smaller which means you save time importing into DCCs like Unreal Engine.
FBX: Fast and efficient, yet lacks flexibility. Alembic: Delivers high-quality results but is inflexible, cumbersome, and slow. Ozone Clips: Combine speed and efficiency with unparalleled quality, requiring no compromises.
We bypass normalized weights; our weight maps utilize an additive approach.
Our rigs stay live. Using standard channels in the engine, all existing features remain available.
Courtesy of ReelFX & Netflix
Ozone enables a flexible adaptation to industry changes, letting animators work in their preferred environments.
Incorporate Ozone into your workflow seamlessly. It's fully compatible with FBX, Alembic, and other character assets.
Whether it's Mocap, Blueprints, Direct Manipulation, or Control Rigs, Ozone can handle input from any source.
Continue to use all your favorite production tools with Ozone system to bring your characters to life.
Ozone is a plugin compatible with both Maya and Unreal Engine, tailored to various use cases. It currently supports many versions of Maya & Unreal Engine, with plans to expand compatibility later this year.
Usage requires installation of either Unreal Engine or Maya.
Digital Content Creator (DCC) | Supported Versions | Coming Soon |
---|---|---|
Unreal Engine | UE 5.0.3 (Legacy Ozone), UE 5.3.2 | UE 5.4 |
Maya | Maya 2023* | Maya 2024, Maya 2025 |
Operating System | Windows 10, Windows 11 | Mac Os, Linux |
* It is strongly encouraged that Maya patch versions be installed and kept up-to-date.
Explore Ozone characters in your workflow. In this early access phase, we're seeking partners eager to unlock all the benefits Ozone offers, with availability limited to those ready to fully embrace Ozone's potential in their unique pipelines.
Apply for Early AccessRigs created with Ozone are smaller on disk than traditional rigs.
Our clips are efficient, saving time on import into DCCs like Unreal Engine.
Clip format contains only the animation data, resulting in fast export and import times.
Support and Learning
Reach out via our support request form to gain access to free training and learning.
†Assumes each shot in the film was exported and imported 1x per week, over the course of production (104 weeks), multiplied by the average animator hourly rate.
††Estimated time saved for file export/import, o3b vs Alembic format, assuming each shot was exported/imported 1x per week, over the course of production. (104 weeks)
‡ Assumes average Alembic export size of 180MB, each shot versioned 1x per week, over the course of production. (104 weeks)
†††Assumes that the same budget for rigging and topology is applied to both the game and film asset. Savings are based on 7 distinct characters.
* Results have been taken across several different assets giving us an averaged result that we’re sharing. Every production and asset is different and there is no guarantee that your time savings will match exactly what is show on this page.