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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Ozone Subdivs is in early access!

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Careers

Join the Team Revolutionizing Animation

At Ozone, we believe storytelling deserves tools as powerful and flexible as the stories themselves. Our team is passionate about pushing the boundaries of animation technology—building pipelines, plugins, and workflows that empower creators across film, TV, and games.

We’re looking for people who thrive in a collaborative, fast-moving startup environment—people who bring grit, creativity, and curiosity to the table every day.


Senior Software Engineer – Deformation Systems

What you bring:

  • 5+ years of production experience in film, TV, or games, developing deformation and advanced rigging
    technologies.
  • Expert-level C++ (C++20) and object-oriented design. Proficient in Python.
  • Strong understanding of geometry processing, 3D math, linear algebra, and character deformation
    techniques.
  • Experience building tools and plugins for DCC applications and engines (Maya, Houdini, Unreal Engine).
  • Familiarity with GitHub or other version control packages.
  • Proven effectiveness thriving in a fully remote, high-accountability, distributed team.

Senior Software Engineer – UI Animation Systems

What you bring:

  • 5+ years of production experience in film, TV, or games, developing tools and UI for content creators.
  • Expert-level C++ (C++20) and object-oriented design. Proficient in Python.
  • Expertise in Qt and PySide development.
  • Experience building tools and plugins for DCC applications and engines (Maya, Houdini, Unreal Engine).
  • Familiarity with GitHub or other version control packages.
  • Proven effectiveness thriving in a fully remote, high-accountability, distributed team.