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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Ozone Subdivs is in early access!

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What's Happening

Checkout all the chatter and what others are saying about our suite of Ozone products.

Link to Mentoring the Next Generation of Storytellers with Pixar and RenderMan
Recently, we had the privilege of teaming up with Pixar and the RenderMan team for an Ozone mentorship session tied to the “First Contact” RenderMan Art Challenge. It was an honor to partner together to help mentor the next generation of storytellers and character artists. Our mentors brought decades of production experience to the conversation: […]
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8 December

Praxis + SHI Project

Link to Praxis + SHI Project
We’re excited to share two important developments as Ozone continues its mission to reshape how characters are created and brought to life across film, games, and real-time environments. Praxis Business AcceleratorOzone’s CEO Robin Riley and Chief Creative Officer Peter McGowan have joined the newest cohort of the Praxis Business Accelerator — a community of founders, […]
Link to Ozone Joins Pixar’s RenderMan “First Contact” Challenge as Judge & Mentor
Ozone is thrilled to announce our official involvement in Pixar’s RenderMan “First Contact” Art Challenge — a global creative competition that pushes the boundaries of storytelling and visual artistry. This year, Ozone’s own Founder and Head of Product, Rich Hurrey, will not only serve as a judge but will also be providing mentorship alongside our […]
Link to Ozone Story Tech at House of Moves Austin Opening Event
We’re excited to share that one of our Ozone-powered characters took center stage at the opening event for House of Moves’ new studio in Austin, Texas! This was an incredible opportunity to showcase the power of Ozone Story Tech in real-time animation, and we couldn’t have asked for better partners in this collaboration. A huge […]
Link to Ozone Story Tech at Unreal Fest 2024
At Unreal Fest 2024, we showcased how Ozone Story Tech is transforming character animation. From seamless Maya-to-Unreal workflows to real-time subdivision surfaces, Ozone empowers creators to rig once and animate anywhere. We highlighted our work with the Jim Henson Company, leveraging Ozone to enhance digital puppetry, and partnerships like House of Moves, demonstrating how Ozone […]
Link to Ozone Training Webinar Recap
We completed our first set of training this week where we talked through Ozone, how it works and why it’s changing the industry. Check out the video recap or jump over to our Youtube Channel and give us a follow. An introduction to Ozone’s unique approach to building feature film quality characters that you can […]
Link to Thrilled to show off some of the collaboration we’ve been doing with the JALI Research
Our goal? Unleash the potential of stylized characters, making them come alive with hyper-animated but natural speech and facial expressions. Imagine characters in video games and animated films connecting with us emotionally through natural interactions. By fusing our art with their technology, we’re pushing the boundaries andenabling new possibilities for creatives. #OzoneStoryTech...
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1 September

Quarterly Get Together

Link to Quarterly Get Together
Throwback to last Friday where we all hung out as a team celebrating our Early Access plugin release and our Real-Time live presentation at #siggraph2023. Teamwork, bowling, characters… = awesome hangs!