Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.
Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.
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Ozone Subdivs lets you turn any skeletal mesh into a high-resolution, real-time asset in Unreal Engine. Film and TV teams can bring their existing subdiv workflows into UE, while game studios can build simpler base meshes and still achieve premium visual quality.
1 Click. Unlimited Possibilities.
Some may be contacted to participate in our current Alpha or future Beta efforts.
In-Engine first-look & preview of our Ozone Subdivs (Alpha) release.