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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Ozone Subdivs is in early access!

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8 December

Praxis + SHI Project

We’re excited to share two important developments as Ozone continues its mission to reshape how characters are created and brought to life across film, games, and real-time environments.

Praxis Business Accelerator
Ozone’s CEO Robin Riley and Chief Creative Officer Peter McGowan have joined the newest cohort of the Praxis Business Accelerator — a community of founders, mentors, and builders dedicated to building ventures that serve people and culture in meaningful ways.
Being part of this program strengthens our foundation as we expand the reach of Ozone’s technology and deepen the values that guide our work.

SHI AI Ambassador Project
Ozone has also partnered with SHI to begin development on the first phase of a next-generation Digital AI Ambassador.

This proof-of-concept brings together Ozone’s character performance engine, SHI’s digital AI platform, and NVIDIA’s ACE technologies to explore a new frontier of real-time, naturally expressive digital characters.

The project focuses on building a scalable foundation for future deployments, including real-time performance, high-fidelity expression, and interactive character responsiveness.
We’re excited for what this collaboration unlocks and will share more details as the project develops.


Together, these partnerships mark a significant step forward in our journey to empower creators with the tools they need to bring characters to life anywhere — in real time.