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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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13 July

UE – 1 Plugin Solution & Multimesh Support

New Feature, New Development

  • Multimesh Import Support Has be Added for New Actors Authored w/Ozone
  • Ozone for Unreal Solution Merged from 2 Plugins Into 1; Bonus the Profiler Gets Common Core Improvements
  • [UE 5.2.1] Control Rig Improvements; Easy Attaching to New Ozone Characters
  • [UE 5.2.1] When users would check the enable collisions field Unreal would hard crash. Crash no longer presents. Actually enabling collisions is still being developed.
  • [UE 5.2.1] New Ozone assets authored with file format 1.1 can take advantage of the Multimesh capability and subsequent material assignments.
  • [UE 5.2.1] Added support to turn off an entire multimesh object or each mesh individually and independent of each other.
  • [UE 5.2.1] Refactored to use the built in lock guard. Added thread safety for clip overrides.