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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Ozone Subdivs is in early access!

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Kai Husen

Product Owner

Kai has a passion for telling stories at the intersection of physical space and virtual presence. Growing up in sunny southern California where Hollywood storytelling is at its peak, Kai has an aptitude for leading constructive conversations with companies all over the world that increase both brand recognition and user engagement.

He has developed a wide range of projects that span from Physical Interactive Kiosks to Facebook’s Oculus VR Development to IOS & Web Apps. His design and development background allows him to speak intelligently as design teams hand practical assets to software engineers. If the idea has a moving pixel, Kai has helped bring it to life.

When the work day comes to a close, he enjoys making memories with his wife Kasey and their two kids. For added fun, you can catch Kai surfing on the weekends just south of Newport Beach, CA.