Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.
Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.
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Eric is a software engineer in the Seattle Area who has spent the last 25 years working in and around the Film/TV/Game space. After spending the first half of his career at studios developing internal tools for several movies and tv shows he then spent several years developing DCC software for others to use in their own productions. Most recently he has lead the engineering efforts for Ozone Story Tech. Specializing in high performance computing and low level optimization, he partnered with Rich Hurrey to bring studio level animation tools with real-time performance to the masses.