Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.
Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.
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Jason Davies is a California based Character Technical Director focused on modeling and rigging. He is passionate about creating tools that make things run smoother and more efficiently for those in the computer graphics industry.
He worked as a Character Technical Director for Blue Sky Studios and at Pixar Studios for 14 years. While working at Pixar he also spent time in tool development and rig prototyping. His experience within the different aspects of animation allow him to easily develop and create the tools as well as use them to produce high quality characters.