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Setting Up Your First Ozone Blueprint

In this video, we’ll guide you through the process of setting up your first Ozone blueprint within Unreal Engine 5. This step is crucial as it enables you to bring your Ozone assets into your Unreal project and start working with them.

Key Steps Covered:

  • Importing your O3B or O3A file into the Unreal Engine Content Browser.
  • Understanding the initial import time due to Sub-D data processing.
  • Creating a new Ozone blueprint and associating it with the imported asset.
  • Saving your blueprint and asset files.
  • Dragging the blueprint into your level and adjusting the scale to account for the unit of measure differences between Maya and Unreal Engine (changing from a scale of 1 to 0.01).
  • Manipulating the Sub-D level and other properties in real time within Unreal Engine.
  • Exploring the Ozone channels and material slots within the blueprint to customize your asset.

This video is essential for getting your Ozone assets up and running in Unreal Engine, enabling you to start animating and fine-tuning your characters.