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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Ozone Subdivs is in early access!

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Beta Update

11.17.23

Welcome to another Ozone Beta Program update. We’ve been working hard this past week to bring you some exciting new features and improvements to our character rigging software. Here are some of the highlights of what we have done this week:


Features Expected in Alpha 3 (Coming Soon!)

  • Scratch panel has been added for creating user defined lists. You can now create a subset of AVARs, Weights, Sculpts, Fitting to hyperfocus on what you’re working on
  • Clip ‘Settings’ UI has been expanded when a clip is being created. Clip types for Linear vs. Stepped, Subsampling, and pipeline file naming conventions are also included. (WIP)
  • Frame rates can be adjusted to match desired needs when running playback.
  • Clip naming can be adjusted to include a suffix or prefix so that clip creation pipelines are optimized when creating large quantities of clips. (WIP)