Join the Team Revolutionizing Animation
At Ozone, we believe storytelling deserves tools as powerful and flexible as the stories themselves. Our team is passionate about pushing the boundaries of animation technology—building pipelines, plugins, and workflows that empower creators across film, TV, and games.
We’re looking for people who thrive in a collaborative, fast-moving startup environment—people who bring grit, creativity, and curiosity to the table every day.
We’re looking for a senior QA Lead who came up through technical art: someone who has rigged characters in Maya, shipped tools into Unreal, and can spot where a deformation pipeline will break before the bug report arrives. In this hands-on, remote role, you’ll own quality for Ozone for Maya, Ozone for Unreal, and our Unreal subdivision plugin.
You’ll build the test strategy and suites around how riggers and animators actually work, maintain a library of test rigs and scenes, partner with our automation engineers, and make the call on what’s ready to ship. If you have 5 to 8 years in rigging, tech art, or pipeline TD work, strong Python, and a knack for building QA from the ground up, we’d love to hear from you.