Engineering Team
- Location: Remote within the USA, (with occasional travel for in-person meetings, tradeshows, and conferences as needed)
- Reporting: Software Engineering Manager
This position requires daily interaction with a remote team, so you’ll need the ability to function as both a self-starter and a team player to succeed. If that sounds good to you, we want to hear from you!
What you’ll do
In this role, you will:
- Design and implement high-performance UI for character animation pipelines in C++ with Qt.
- Architect scalable UI frameworks for Ozone’s proprietary platform and industry-standard DCCs.
- Collaborate with artists, riggers, and engineers to ensure tools meet both creative and technical needs.
- Lead architectural decisions and contribute to long-term planning around tools and interfaces.
- Develop and integrate features for DCC tools and real-time engines (Maya, Houdini, Unreal Engine).
- Operate as a trusted partner to Product and Engineering in shaping the technology roadmap.
- Contribute to documentation, technical standards, and internal knowledge sharing
What success looks like
Over the next year:
- Significantly advance Ozone’s rigging and animation capabilities across Maya, Unreal Engine, and
desktop standalone environments.
- Leverage the strengths and “look and feel” of the platform DCC products while integrating core
standalone functionality for a high-quality, performant, maintainable and extensible codebase.
- Deliver features that measurably improve rigger and animator workflows and resulting content quality
What you bring
You have proven experience and qualifications including:
- 5+ years of production experience in film, TV, or games, developing tools and UI for content creators.
- Expert-level C++ (C++20) and object-oriented design. Proficient in Python.
- Expertise in Qt and PySide development.
- Experience building tools and plugins for DCC applications and engines (Maya, Houdini, Unreal Engine).
- Familiarity with GitHub or other version control packages.
- Proven effectiveness thriving in a fully remote, high-accountability, distributed team
How to stand out:
- Understanding of 3D math, linear algebra, geometry processing, and character deformation techniques.
- Animation, rigging, and deformation technology experience.
- GPU programming proficiency
How you show up
You naturally live out the following values:
- Fun Collaboration – you enjoy working, finding solutions and spending time with your team
- Best Ideas – You’re passionate and intentional about pursuing great outcomes and letting the best idea win
- Empathy Always – You put yourself in others’ shoes to see their POV more clearly
- Healthy Hustle – You work hard and seek a life outside of work worth living
Do you have what it takes to be a part of a team REVOLUTIONIZING ANIMATION and the grit, flexibility, and agility to succeed in a startup environment?