Brad Clark has worked in the Gaming, Animation and Training industry for more than 25 years, focused on solving production problems for studios around the world including Electronic Arts (EA), Epic Games, LAIKA and Wētā to name a few.
Brad combines passion for character rigging and animation creation with the constant drive to make things better for artists.
He a founding partner of Rigging Dojo, where he been teaching character rigging for 15 years. Brad has worked behind the scenes throughout his career help develop and improve next generation rigging and animation tools in Maya, 3dsMax, MotionBuilder, Houdini, Blender, Unity and Unreal.