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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Lonnie Souder

Software Engineer

Lonnie Souder is a tech generalist with talents spanning multiple domains, languages, and paradigms.

During his short career he’s worked on profiling and optimization, developing VR demos, parallelizing computer vision code for real-time 3D reconstruction at Verizon, and developing benchmarks for AI inference at Meta.

Outside of work he also enjoys spending time with his wife and daughter, tending to and grooming his Komondor pup, studying Mandarin, and playing games of all sorts.