Feature Film-Quality Characters Everywhere
Create More, Wait Less
Real-time Iteration up to Delivery
Have questions about the software? Chat with our team
Ozone empowers artists to create feature film quality characters in half the time. With Ozone you rig once and deploy your characters anywhere. TV, Film, and Games... all using the same asset.
With fewer points in the rig allows TDs to make quicker changes. All enabled by subds in Unreal Engine.
Rigs can be updated independently, allowing continuous work on animation & lighting during updates.
Experience the freedom of more deformation options with Ozone deformers. Imagine an additive deformation system, where each deformer has its own independent weights that layer together to build uncompromised final shapes.
We don’t use normalized weight. Our weight maps are additive.
Independent deformers within the layered, order of operation system can be muted and reordered to give different final deformation results.
Each deformer can have it’s own weight map. This allows for broader effects with no need to process them to work together.
Dynamically change weight values allows artists to use fewer deformers to created complex deformations. Weights are additive not subtractive.
Developed & Designed by a The Industry’s Finest. In addition to the rigging tools, Ozone ships with a Rig Library that represents decades of experience that are ready to go. Artists can begin these components to create better looking characters out-the-box.
We come from various disciplines but you can count on them having worked in production… under real pressure, with real deadlines getting real work done.
Theory is important, and it has its place, with the Ozone team behind you we’ll help navigate complex production issues.
Our goal is to provide the tools and teach you how to use them. If your a small or medium size team, we give you the power to compete with large studios.
Join our free Discord community and start learning!
Ozone rigs are designed to provide the highest possible quality that your artist can use without having to build them from scratch.
We continue to create new rigs and provide them to our customers.
Ozone deformers run in real-time, allowing animators to focus on creating art. No more dealing with slow rigs.
Layout artists get to use the same asset as animators do. Because Ozone is so fast layout artists and animaters use the same asset. Ozone allows artists to work faster and deliver on average 20 - 30% more work per week.
Ozone enables real-time work with multiple characters, leading to more contextual animation and quicker shot finalization in Maya, Unreal, and anywhere you have Ozone.
“We never had a shot that took longer than 90 seconds to load during our production.”
Emmanuel Laurent - Head of Production, RFX
Ozone rigs allow animators to push their character performances further with less rigging support.
Ozone rigs are built on a robust deformer foundation that is not dependent on blend shapes, resulting in far greater ranges.
Ozone rigs give animators finer control over shapes and silhouettes than the traditional rigging approach.
No more Alembics or FBX. With Ozones clip and actor system animators can see their animation faster and even make in-context changes that were not possible before.
Courtesy of ReelFX & Netflix
Animators can continue to use their existing setups, interfaces and puppet systems with Ozone.
$0.02/sec, each shot import/export once per week, for 104 person-weeks
Animator + Layout time over 104 weeks
One clip export per scene, once per week=350GB down from 3500GB
Reusing the same assets and exporting to both Film/TV & games
Ozone is the only solution to offer feature film quality, fully GPU accelerated, multi-level, subdivision surfaces at runtime! Our clip format provides in-context editing allowing you to make changes live.
Our new clip format (.o3c) provides powerful wins for traditional and non-traditional linear pipelines. By leveraging our clip format you gain efficiencies which make importing and export speeds are incredibly fast.
when compared to traditional alembics.
Our next generation clip format allows animation teams to import and export data at 2x speed of traditional pipelines.
when compared to traditional alembics.
Because our clips are smaller productions save a significant amount of time on the trip out of Maya.
time when importing into Unreal Engine.
Our clips are smaller which means you save time importing into DCCs like Unreal Engine.
FBX workflow is fast and efficient. Flexibility is limited. Alembic high quality final results, inflexible, cumbersome and slow. Ozone clips are fast efficient and provide uncompromised quality.
Ozone deformation can be driven by any standard animation control like: Control Rig, Metahuman Faceboard, etc.
Our rigs remain live. Since we use standard channels in engine all the current capabilities are available to you.
Courtesy of ReelFX & Netflix
Ozone gives you the ability to adapt to the changing industry at your own pace allowing animators to work where they’re comfortable.
Integrate into your pipeline. Ozone plays nicely with FBX, Alembic and other existing character assets.
Mocap, Blueprints, Direct Manipulation, Control Rigs, Ozone can take input from anywhere.
Continue to use all your favorite production tools with Ozone system to bring your characters to life.
Ozone is a plugin that runs in Maya and Unreal Engine depending on the use case needed. Currently we support a wide variety of DCC versions for Maya & Unreal Engine with a wider range of support coming later this year.
In order to use Ozone you must have either Unreal Engine or Maya installed.
Digital Content Creator (DCC) | Supported Versions | Coming Soon |
---|---|---|
Unreal Engine | UE 5.0.3, UE 5.1.1, 5.2.1, 5.3.2 | UE 5.4 |
Maya | Maya 2023* | Maya 2024 |
MODO (Authoring Custom Rigs) | Modo 15.2 | N/A |
Operating Systems | Windows 10, Windows 11 | Mac Os, Linux |
* It is strongly encouraged that Maya patch versions be installed and kept up-to-date.
Ozone is currently in early access phase with limited availability. We are only accepting partners who apply and are capable of fitting Ozone into their unique pipelines.
Apply for Early AccessRigs created with Ozone are smaller on disk than traditional rigs.
Our clips are smaller saving time on import into DCCs like Unreal Engine.
Clip format contains only the animation data, resulting export and import times.
Support and Learning
Reach out via our support request form or join our active online Discord community to gain access to free training and learning.
†Assumes each shot in the film was exported and imported 1x per week, over the course of production (104 weeks), multiplied by the average animator hourly rate.
††Estimated time saved for file export/import, o3b vs Alembic format, assuming each shot was exported/imported 1x per week, over the course of production. (104 weeks)
‡ Assumes average Alembic export size of 180MB, each shot versioned 1x per week, over the course of production. (104 weeks)
†††Assumes that the same budget for rigging and topology is applied to both the game and film asset. Savings are based on 7 distinct characters.
* Results have been taken across several different assets giving us an averaged result that we’re sharing. Every production and asset is different and there is no guarantee that your time savings will match exactly what is show on this page.