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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Product Updates

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Link to New Access for Arrays & Exposing Curve Data
Python API
  • Curve data & curve projections being exposed for fitting purposes within Maya Tools
  • User Feedback & Iteration on Arbitrary Hierarchy Views; New Files can Now Begin Internal Testing
  • New API Access for Arrays between Python & C++
Link to Hierarchy Views & Exposed Logger Class
Python API
  • Added arbitrary hierarchy views for the data to the file format and API
  • Exposed the Logger Class for quicker Info, Warning, Error highlighting
  • Curve data & curve projections being exposed for fitting purposes within Maya Tools
Link to Unreal Engine – Bug Fixing
Bug Fixing [UE 5.0.3]
  • FIXED: Crash when playing a level if the Ozone Actor has collisions enabled.
  • FIXED: Material slots repeat 3x times on the Actors details panel
  • FIXED: Hard crashing with more than one ozoneMasterActor in the map