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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Ozone Subdivs is in early access!

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10 July

Weight Painting and Sculpting with Real-Time Updating is Being Testing In the Pre-Release

UI/UX, New Feature

  • Weight Painting and Sculpting with Real-Time Updating is Being Testing In the Pre-Release
  • Updated UI to include Rig, Actor, & Clip Management; Updated to Include New Scratch Panel
  • Multimesh Import Support Has be Added for New Actors Authored w/Ozone