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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Ozone Subdivs is in early access!

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3 November

Early Access Release of Ozone Alpha 2

Product Release

We are thrilled to announce early access of our Ozone Alpha 2 solution, which marks a significant step forward in enhancing our Maya & Unreal tools. However, it’s essential to note that this release does not encompass every feature we envision for the product. Rather, it is purposefully designed as a feedback tool to engage with our valued users.

We believe that user feedback is the lifeblood of innovation, and this iteration is a crucial part of that iterative process. Your thoughts, suggestions, and comments will play a pivotal role in refining and enriching the final product. So, we encourage all our users to try it out, experiment, and share their experiences with us. Thank you for being a part of this exciting journey!

Build #2.0.6f4c56d9

  • Product Licensing
  • Rig Library
  • Weight/Sculpt Tools
  • Munging (AVARS)
  • AVAR Manipulation
  • Math Operations
  • Clip Exporting
  • Unreal – Clip Importing
  • Clip Library
  • UV & Material Support (File Format 1.1)

Feature Details

  • A streamlined licensing process to make it easier for you to access and use our software. 
  • A comprehensive collection of pre-built rigs to expedite your animation projects. 
  • Advanced tools for refining character weights and sculpting, providing more precise control over your models and how they deform.
  • Selecting points and adjusting the AVARS will now highlight the Ozone actor with pos/neg weight values. Will also display the proper deformation.
  • Simplified mathematical operations to make complex tasks easier and more efficient.
  • You can now export clips to use inside of Unreal or other digital content creators supported by Ozone.
  • Clips imported into Unreal Engine support the file format 1.1 and work as expected with Subds and other settings.
  • Manage and organize your animation clips more effectively.
  • Improved UV and material support, making your texturing and shading work more efficient and powerful.