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3 November

Early Access Release of Ozone Alpha 2

Product Release

We are thrilled to announce early access of our Ozone Alpha 2 solution, which marks a significant step forward in enhancing our Maya & Unreal tools. However, it’s essential to note that this release does not encompass every feature we envision for the product. Rather, it is purposefully designed as a feedback tool to engage with our valued users.

We believe that user feedback is the lifeblood of innovation, and this iteration is a crucial part of that iterative process. Your thoughts, suggestions, and comments will play a pivotal role in refining and enriching the final product. So, we encourage all our users to try it out, experiment, and share their experiences with us. Thank you for being a part of this exciting journey!

Build #2.0.6f4c56d9

  • Product Licensing
  • Rig Library
  • Weight/Sculpt Tools
  • Munging (AVARS)
  • AVAR Manipulation
  • Math Operations
  • Clip Exporting
  • Unreal – Clip Importing
  • Clip Library
  • UV & Material Support (File Format 1.1)

Feature Details

  • A streamlined licensing process to make it easier for you to access and use our software. 
  • A comprehensive collection of pre-built rigs to expedite your animation projects. 
  • Advanced tools for refining character weights and sculpting, providing more precise control over your models and how they deform.
  • Selecting points and adjusting the AVARS will now highlight the Ozone actor with pos/neg weight values. Will also display the proper deformation.
  • Simplified mathematical operations to make complex tasks easier and more efficient.
  • You can now export clips to use inside of Unreal or other digital content creators supported by Ozone.
  • Clips imported into Unreal Engine support the file format 1.1 and work as expected with Subds and other settings.
  • Manage and organize your animation clips more effectively.
  • Improved UV and material support, making your texturing and shading work more efficient and powerful.