We are thrilled to announce early access of our Ozone Alpha 2 solution, which marks a significant step forward in enhancing our Maya & Unreal tools. However, it’s essential to note that this release does not encompass every feature we envision for the product. Rather, it is purposefully designed as a feedback tool to engage with our valued users.
We believe that user feedback is the lifeblood of innovation, and this iteration is a crucial part of that iterative process. Your thoughts, suggestions, and comments will play a pivotal role in refining and enriching the final product. So, we encourage all our users to try it out, experiment, and share their experiences with us. Thank you for being a part of this exciting journey!
- Product Licensing
- Rig Library
- Weight/Sculpt Tools
- Munging (AVARS)
- AVAR Manipulation
- Math Operations
- Clip Exporting
- Unreal – Clip Importing
- Clip Library
- UV & Material Support (File Format 1.1)
- A streamlined licensing process to make it easier for you to access and use our software.
- A comprehensive collection of pre-built rigs to expedite your animation projects.
- Advanced tools for refining character weights and sculpting, providing more precise control over your models and how they deform.
- Selecting points and adjusting the AVARS will now highlight the Ozone actor with pos/neg weight values. Will also display the proper deformation.
- Simplified mathematical operations to make complex tasks easier and more efficient.
- You can now export clips to use inside of Unreal or other digital content creators supported by Ozone.
- Clips imported into Unreal Engine support the file format 1.1 and work as expected with Subds and other settings.
- Manage and organize your animation clips more effectively.
- Improved UV and material support, making your texturing and shading work more efficient and powerful.