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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Ozone Subdivs is in early access!

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22 April

Ozone 1.0.1

Build #1.0.1 (d08aa8d5)

  • Licensing Improvements
  • Crash Fixes
  • PreSculpt Solve Map Association
  • Speed Optimization Sculpt Push
  • Clip Exporting & Attaching

Fixes, Updates & New Features in Ozone for Maya 1.0.1:
Below you’ll find a list of fixes, updates and new features included in the point with the incremental version update of Ozone for Maya 1.0.1.

  • 🆕New Features
    • Added ‘Manage License’ & ‘Authorize Machine’ to the Maya menu bar.
  • 🚀Optimizations
    • Removed pre sculpt solve ‘.weight’ map associated with morph setting to all 1.0 for all vertices. The solve_sculpt does all its needed weight map manipulation internally now, so it doesn’t matter whether ‘.weight’ has any values before hand or not.
    • Optimizations: Pushing a sculpt is significantly faster. Depending on the asset pushing a sculpt is close to 90% faster. Added support for “early-out” handling. In the case of this (ie. a single point on 1 of 9 meshes):  it meant 8 of the meshes could escape consideration early.
    • Utils/actor_management.py:  changed _copy_values for ozone.VectorArray3f to use .copy() instead of making a Python list of ozone.Vector3f points.  This shaves off another ~0.8s, and the undo/redo for PushSculpt still works as expected… so:  that’s pretty cool.
  • ⚠️General Awareness
    • ⚠️ Added id type filtering for animation scopes, id type = 16
    • ⚠️ OzoneClipNode.h:  overrode schedulingType to make sure it’s getting set to kParallel.  kParallel used to not be the default.
  • 🐛Bugs
    • ✅ BUG: [Maya 2023] Authorize machine doesn’t re-direct a user to enter their license info
    • ✅ BUG: [Maya 2023] Crash occurs when a user creates a new scene, filters by -w, & re-selects a

Known Issues:

  • ⛔Critical
    • Runtime Error occurs when a user accesses the paint brush tool settings
    • CRASH: [Maya 2023] Runtime Error occurs when a user accesses the paint brush tool settings
    • CRASH: [Maya 2023] Crash occurs when a user selects new scene & mungs an AVAR on the remnant hierarchy list
  • ⚠️General Awareness
    • INFO: [Maya 2023] Pushing a sculpt duplicates the mesh rendering an awkward AVAR munging experience.
    • INFO: [Maya 2023] Namespace gets ignored during import.
    • INFO: [Maya 2023] Creating a rig from the Rig Library does not build the Ozone hierarchy list.
    • INFO: [Maya 2023] Maya hotkey buttons don’t function when painting.
  • 🐛Bugs
    • BUG: [Maya 2023] Error occurs when re-importing a clip that’s referenced
    • BUG: [Maya 2023] Right clicking on clip in clip list should open file location
    • BUG: [Maya 2023] Mirroring Weights is not currently working and will be fixed in the next release.
    • BUG: [Maya 2023] After undoing every action painting will no longer update live
    • BUG: [Maya 2023] Weight Munging still updating values after MouseUp
    • BUG: [Maya 2023] Creating a rig from the Rig Library does not build the Ozone hierarchy list