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We’re thrilled to announce Ozone 1.0 is here!

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22 April

Ozone 1.0.1

Build #1.0.1 (d08aa8d5)

  • Licensing Improvements
  • Crash Fixes
  • PreSculpt Solve Map Association
  • Speed Optimization Sculpt Push
  • Clip Exporting & Attaching

Fixes, Updates & New Features in Ozone for Maya 1.0.1:
Below you’ll find a list of fixes, updates and new features included in the point with the incremental version update of Ozone for Maya 1.0.1.

  • 🆕New Features
    • Added ‘Manage License’ & ‘Authorize Machine’ to the Maya menu bar.
  • 🚀Optimizations
    • Removed pre sculpt solve ‘.weight’ map associated with morph setting to all 1.0 for all vertices. The solve_sculpt does all its needed weight map manipulation internally now, so it doesn’t matter whether ‘.weight’ has any values before hand or not.
    • Optimizations: Pushing a sculpt is significantly faster. Depending on the asset pushing a sculpt is close to 90% faster. Added support for “early-out” handling. In the case of this (ie. a single point on 1 of 9 meshes):  it meant 8 of the meshes could escape consideration early.
    • Utils/actor_management.py:  changed _copy_values for ozone.VectorArray3f to use .copy() instead of making a Python list of ozone.Vector3f points.  This shaves off another ~0.8s, and the undo/redo for PushSculpt still works as expected… so:  that’s pretty cool.
  • ⚠️General Awareness
    • ⚠️ Added id type filtering for animation scopes, id type = 16
    • ⚠️ OzoneClipNode.h:  overrode schedulingType to make sure it’s getting set to kParallel.  kParallel used to not be the default.
  • 🐛Bugs
    • ✅ BUG: [Maya 2023] Authorize machine doesn’t re-direct a user to enter their license info
    • ✅ BUG: [Maya 2023] Crash occurs when a user creates a new scene, filters by -w, & re-selects a

Known Issues:

  • ⛔Critical
    • Runtime Error occurs when a user accesses the paint brush tool settings
    • CRASH: [Maya 2023] Runtime Error occurs when a user accesses the paint brush tool settings
    • CRASH: [Maya 2023] Crash occurs when a user selects new scene & mungs an AVAR on the remnant hierarchy list
  • ⚠️General Awareness
    • INFO: [Maya 2023] Pushing a sculpt duplicates the mesh rendering an awkward AVAR munging experience.
    • INFO: [Maya 2023] Namespace gets ignored during import.
    • INFO: [Maya 2023] Creating a rig from the Rig Library does not build the Ozone hierarchy list.
    • INFO: [Maya 2023] Maya hotkey buttons don’t function when painting.
  • 🐛Bugs
    • BUG: [Maya 2023] Error occurs when re-importing a clip that’s referenced
    • BUG: [Maya 2023] Right clicking on clip in clip list should open file location
    • BUG: [Maya 2023] Mirroring Weights is not currently working and will be fixed in the next release.
    • BUG: [Maya 2023] After undoing every action painting will no longer update live
    • BUG: [Maya 2023] Weight Munging still updating values after MouseUp
    • BUG: [Maya 2023] Creating a rig from the Rig Library does not build the Ozone hierarchy list