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Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

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Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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10 October

Ozone 1.0.6

Build #1.0.6 (6534d3c2)

  • Fixed weight painting UX
  • Material save bug resolved
  • Improved tool deselection
  • Prevented sculpt push crashes
  • OzoneWeightNode optimization
  • ActorSuperNode added
  • UV collection & rig fitting improved
  • Cache cleanup & UI lag fix

🛠️Major Fixes and Improvements

  • Weight Painting/Munging UX Issues (7308337535)
    Resolved an issue where selecting a sculpt during weight painting/munging would break the user experience. Now, sculpt selections work as expected without interrupting workflows.
  • Material Assignment Save Failure (7412533751)
    Fixed a bug where material assignments were not saving correctly when two or more materials were applied to the same mesh.
  • Paint/Mung Mode Indicator Tool Deselection (7441708436)
    The paint/mung mode indicator now properly deselects the tool when multi-selection within the Ozone list is active, ensuring smoother interactions during selection changes.
  • Sculpt Push Crash (7418738483)
    Updated the sculpt pull/push logic to prevent crashes when pushing sculpts, improving stability.
  • Qt Window Cleanup (7421976989)
    Improved the cleanup of Qt windows and events to enhance performance and reduce the likelihood of memory leaks.

🚀New Features and Additions

  • Check for OzoneWeightNode
    Implemented a check for OzoneWeightNode to optimize workflows when this node is available, improving system performance and behavior consistency.
  • ActorSuperNode Implementation (6000489008)
    Introduced the new ActorSuperNode to improve actor management workflows within Ozone.

📈Performance Improvements

  • Optimized UV Collection
    Arrays are now reserved when collecting UVs, and asserts were added for better performance and error checking during mesh processing.
  • Improved Rig Fitting Pull Stability (6949945961)
    Fixed an issue where rig fitting pulls would fail if some hierarchy objects were tagged improperly, ensuring better reliability during rig fitting operations.

🩹General Updates and Maintenance

  • Cache Cleanup (#781)
    Added automatic cache clearing when new weights are applied, preventing stale data from affecting new operations.
  • Linter and Dead Code Cleanup
    Numerous linter warnings and dead code were addressed to improve code quality, readability, and maintainability.
  • Ozone Deformer Observer Enhancements
    The Ozone_Deformer_Observer now tracks its own state independently, improving reliability during actor removal and reimport scenarios.
  • UI Selection Lag (6904418207)
    Fixed a UI issue where the selection lagged one button press behind, especially affecting the MAP button functionality during paint and mung weight operations.

Known Issues:

  • ⚠️General Awareness
    • INFO: [Maya 2023] Cache Cleanup: Add automatic cache clearing when new weights are applied to prevent stale data issues during new operations.
    • INFO: [Maya 2023] Linter and Dead Code Cleanup: Numerous linter warnings and dead code addressed to improve code quality, readability, and maintainability.