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QA Lead – Rigging & Real-Time Tools

QA Team

QA & Engineering Team

We are looking for a QA Lead who came up through technical art. You have rigged characters in Maya, shipped tools into Unreal, and can usually tell where a deformation pipeline will break before anyone files a bug. This is a senior, hands-on role for a technical artist or pipeline TD who moved into quality and wants to own it.

You will own how our products get tested. You write the test strategy and the test suites for Ozone for Maya, Ozone for Unreal, and our Unreal subdivision plugin. You run them, you chase the failures down, and you hand finished cases to our automation engineers to codify. Developers, product, and QA engineers are all in this with you, but the hard part, working out how to make the product hold up under everything a customer will throw at it, is yours.


What you’ll do

In this role, your objectives include:


What success looks like

In your day-to-day, your responsibilities include:


What you bring

You have proven experience and qualifications in:


Bonus Points

None of these are required, but they help:


How you show up

You naturally live out the following values:


Do you have what it takes to be a part of a team REVOLUTIONIZING ANIMATION and the grit, flexibility, and agility to succeed in a startup environment?