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What's Happening

Checkout all the chatter and what others are saying about our suite of Ozone products.

Link to From Unreal Fest to Annecy: Sharing Ozone Subdivs, Teasing Ozone Studio, and perusing the Future of Real-Time Character Workflows
The last couple of weeks have been packed with momentum for the Ozone team. Between Unreal Fest and the Annecy International Animation Film Festival, we had the opportunity to connect with artists, animators, technical directors, studios, and real-time creators who are all asking similar questions: how do we keep pushing character quality forward while making […]
Link to Ozone Launches Subdivision Plugin for Unreal Engine, Eliminating Custom Builds for Film-Quality Real-Time Animation
Los Angeles, CA – June 16th, 2026 – Ozone today announced the launch of Ozone Subdivs, a breakthrough plugin that brings film-quality mesh smoothing and subdivision directly into Unreal Engine real-time workflows. For years, technical directors and 3D artists have faced a frustrating bottleneck: achieving high-fidelity subdivision on skeletal meshes in real-time required offline baking,...
Link to Ozone + SHI + NVIDIA (GTC Recap)
At this year’s NVIDIA GTC, we had the opportunity to partner with SHI International Corp. and NVIDIA to bring a new kind of digital experience to life. Together, we introduced a next-generation AI ambassador powered by cinematic character technology and advanced AI systems, designed to feel more expressive, interactive, and human. We’re incredibly grateful for […]
Link to Mentoring the Next Generation of Storytellers with Pixar and RenderMan
Recently, we had the privilege of teaming up with Pixar and the RenderMan team for an Ozone mentorship session tied to the “First Contact” RenderMan Art Challenge. It was an honor to partner together to help mentor the next generation of storytellers and character artists. Our mentors brought decades of production experience to the conversation: […]
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8 December

Praxis + SHI Project

Link to Praxis + SHI Project
We’re excited to share two important developments as Ozone continues its mission to reshape how characters are created and brought to life across film, games, and real-time environments. Praxis Business AcceleratorOzone’s CEO Robin Riley and Chief Creative Officer Peter McGowan have joined the newest cohort of the Praxis Business Accelerator — a community of founders, […]
Link to Ozone Story Tech at House of Moves Austin Opening Event
We’re excited to share that one of our Ozone-powered characters took center stage at the opening event for House of Moves’ new studio in Austin, Texas! This was an incredible opportunity to showcase the power of Ozone Story Tech in real-time animation, and we couldn’t have asked for better partners in this collaboration. A huge […]
Link to Ozone Story Tech at Unreal Fest 2024
At Unreal Fest 2024, we showcased how Ozone Story Tech is transforming character animation. From seamless Maya-to-Unreal workflows to real-time subdivision surfaces, Ozone empowers creators to rig once and animate anywhere. We highlighted our work with the Jim Henson Company, leveraging Ozone to enhance digital puppetry, and partnerships like House of Moves, demonstrating how Ozone […]
Link to Ozone Training Webinar Recap
We completed our first set of training this week where we talked through Ozone, how it works and why it’s changing the industry. Check out the video recap or jump over to our Youtube Channel and give us a follow. An introduction to Ozone’s unique approach to building feature film quality characters that you can […]