
Los Angeles, CA – June 16th, 2026 – Ozone today announced the launch of Ozone Subdivs, a breakthrough plugin that brings film-quality mesh smoothing and subdivision directly into Unreal Engine real-time workflows.
For years, technical directors and 3D artists have faced a frustrating bottleneck: achieving high-fidelity subdivision on skeletal meshes in real-time required offline baking, complicated pipeline workarounds, or maintaining expensive, custom engine forks. Ozone Subdivs eliminates this friction. Built in close collaboration with Epic Games, the plugin allows teams to take low-resolution skeletal meshes and generate beautifully smooth, high-quality results directly in the Unreal Engine viewport with a single click.
“Studios shouldn’t have to choose between visual fidelity and real-time performance, and they certainly shouldn’t have to rebuild the engine to get there,” said Rich Hurrey, CPO and Founder of Ozone. “With Ozone Subdivs, we are giving artists their time and creative freedom back. You simply create, subdivide, and ship. It’s a first-class subdivision workflow that feels completely native to Unreal.”
Built for the Unreal Ecosystem
Ozone Subdivs was designed from the ground up to fit naturally into existing workflows for cinematic production, episodic animation, virtual production, and game development. Key benefits include:
- Radical Cost Reduction: By eliminating the need for custom engine builds and offline baking, studios can significantly reduce character production costs while simultaneously increasing visual fidelity across their projects.
- Real-Time Visual Feedback: Adjust subdivision levels directly in Unreal Engine and see instant, high-fidelity results in the viewport.
- Universal Skeletal Mesh Support: Apply high-quality subdivision to virtually any skeletal mesh, upgrading the quality of characters, creatures, and animated assets already existing in the pipeline.
- Zero Engine Mods Required: Operates strictly as a plugin—no custom engine builds, engine forks, or hacks required.
- Native System Integration: Fully compatible with Unreal Engine’s native materials, shaders, Groom, Chaos, Physics, Ray Tracing, Path Tracing, Sequencer, Movie Render Queue, and animation workflows.




Production-Proven and Ready to Ship
Optimized for high-end cinematic content and expanding deeper into game workflows in future releases, Ozone Subdivs is already battle-tested. The core subdivision technology was utilized by ReelFX, makers of The Book of Life, Free Birds, Open Season 2 & 3, and Rumble, on the Netflix Original animated series Super Giant Robot Brothers, and has been validated in modern production workflows by animation studios like Agora.
Ozone Subdivs is available for commercial use today. Studios and individual artists can start with a free trial or purchase an all-access license today to unlock the full Ozone Subdivs workflow within Unreal Engine.

Accessible Licensing for Every Pipeline
To ensure this ground-breaking technology is accessible to everyone—from independent artists to global animation houses—Ozone has introduced a flexible, three-tier licensing structure. The new model provides dedicated, scalable solutions for Enterprise and Boutique studios, while empowering individual creators with a fully featured Indie license, available at a special introductory launch price starting at just $99 per year.
To learn more, watch production demos, and download the plugin: https://ozone3d.com/products/subdivs/
About Ozone Story Tech
Ozone develops production-proven character animation technology that bridges the gap between cinematic visual fidelity and real-time performance. Backed by Epic Games and utilized on groundbreaking projects for Netflix and SHI/NVIDIA, Ozone’s native toolsets eliminate pipeline friction, empowering studios to create and ship feature-film quality characters without the wait.
For press inquiries, review licenses, or partnership opportunities, contact: press@ozone3d.com