Scot Brew is a senior software engineer and technical leader specializing in studio pipelines and real-time 3D graphics. With over 25 years of experience spanning games, film, and VFX — including roles at NASA, Pixar, Autodesk, and LucasArts — Scot has built high-performance teams and delivered transformative solutions for the industry’s top studios. His contributions to Maya, OpenUSD, and MaterialX have shaped the foundations of modern production pipelines. A UT Austin alumnus with degrees in Aerospace Engineering and Liberal Arts, he brings rare depth across technology, creativity, and strategy. He now brings that depth to Ozone, leading and architecting next-generation character rigging technologies at the intersection of artistry and technology.