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Ozone Subdivs Early Access

Turn low-poly meshes into smooth, cinematic surfaces for realtime and film quality rendering.

Ozone Studio 2.0 Coming Soon

Fully author high quality character rigs in Maya, ready for games, TV, and Film rendering in Unreal.

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Ozone Subdivs is in early access!

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Scot Brew

Engineering Manager / Lead Engineer

Scot Brew is a senior software engineer and technical leader specializing in studio pipelines and real-time 3D graphics. With over 25 years of experience spanning games, film, and VFX — including roles at NASA, Pixar, Autodesk, and LucasArts — Scot has built high-performance teams and delivered transformative solutions for the industry’s top studios. His contributions to Maya, OpenUSD, and MaterialX have shaped the foundations of modern production pipelines. A UT Austin alumnus with degrees in Aerospace Engineering and Liberal Arts, he brings rare depth across technology, creativity, and strategy. He now brings that depth to Ozone, leading and architecting next-generation character rigging technologies at the intersection of artistry and technology.