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Ozone Studio

Rig Once. Deploy Anywhere.

Artist-focused workflow tooling that unifies character authoring, rigging, and animation into a single, production-ready toolset — built for cleaner handoffs from look-development to finished, engine-ready assets.

Maya 2023+ Unreal 5.6 / 5.7 Windows
Ozone Studio — authoring in Maya and Unreal
A unified authoring workflow across Maya and Unreal.
What it’s built to do

One character system,
authored once.

Ozone Studio focuses on rig authoring — enabling higher-quality animation through an advanced, bi-directional character system connected by the shared Ozone Core.

Full body & face rig authoring

Author complete bi-ped body and facial rigs natively in Maya 2023+.

A complete authoring toolset

Master List Editor, Node Editor, Gradient Editor, Properties Panel, and Asset Manager in one workspace.

Maya ↔ Unreal pipeline

FBX animation export and import, plus Control Rig mapping and LiveLink into Unreal 5.6 / 5.7.

Shared Core API

Studio-wide automation, rig-data sync, and version control across the whole pipeline.

First-class in engine

Ozone assets are recognized as native Skeletal Mesh components inside Unreal.

Built for teams

Turn-key installs, user management, and accelerated training through the Ozone Portal.