Ozone Studio
Rig Once. Deploy Anywhere.
Artist-focused workflow tooling that unifies character authoring, rigging, and animation into a single, production-ready toolset — built for cleaner handoffs from look-development to finished, engine-ready assets.
One character system,
authored once.
Ozone Studio focuses on rig authoring — enabling higher-quality animation through an advanced, bi-directional character system connected by the shared Ozone Core.
Full body & face rig authoring
Author complete bi-ped body and facial rigs natively in Maya 2023+.
A complete authoring toolset
Master List Editor, Node Editor, Gradient Editor, Properties Panel, and Asset Manager in one workspace.
Maya ↔ Unreal pipeline
FBX animation export and import, plus Control Rig mapping and LiveLink into Unreal 5.6 / 5.7.
Shared Core API
Studio-wide automation, rig-data sync, and version control across the whole pipeline.
First-class in engine
Ozone assets are recognized as native Skeletal Mesh components inside Unreal.
Built for teams
Turn-key installs, user management, and accelerated training through the Ozone Portal.